Trainz: A New Era Pre-Installed Game

Our physics use a variety of configurable inputs such as engine powers, train weight and rolling resistance whilst taking into account factors like track gradient, curve resistance and track adhesion for each train car when accelerating or decelerating. The brand new real time physics editing tools allow players to tune physics ‘on-the-fly’ to take their simulation’s performance even further. Brand-new Real-time Physics Editing tools enable users to enter known specifications to accurately monitor all the forces at work. Things like tractive effort, drawbar pull or brake pipe pressure can be monitored at a specific point along the train and input values adjusted “on-the-fly”. By analysing and tuning performance without leaving the simulation, real-world train characteristics can be matched perfectly. (It’s a bit like running a virtual dynamometer car).  

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