Risk of Rain Free Pre-Installed
Discover a myriad of randomly chosen stages, from the desolate forest to the frozen tundra. Design a game that is randomly generated every play-through, to keep replayability high and fresh. Time = difficulty. The higher the in-game time gets, the harder the difficulty gets. Keeping a sense of urgency keeps the game exciting Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss